
FUTURE FRAGMENTS SECRET AREA UPDATE
We also have all the "variation" music done that we can fit into the game at this point (the cutscene music as well as the Future Fragments piece music is missing, but that's because we don't have a purpose for those in-game yet).Īnd that's it for this week! We don't have a lot of content to update you with this week, mainly because most of our time this month has been poured into the boss fight, which as noted above, we're going to keep mostly secret until the 30th :PĪnd as usual, thanks so much for your support we're aiming to give you nothing less than the best game we can do!

So, with that said, here's the pastebin with the music.īe warned, even clicking on this link is a spoiler, as it reveals something about the boss's mechanics to begin with. I figure having the music shown isn't exactly spoilers in that you have to actually click on it to see it. Now, I did a poll about this, and while most people said they wanted both things to be kept secret, the second highest amount was to show the music. Let us know what you think in the comments! (There's a gap in it for when we design the art for the Earth powerup.) On the upper right, we've got the boss powerups selecting these will give you more information on each of the boss powerups as well and their exact properties. Then, if you'd like to place it in your loadout, you simply press X and it'll immediately move the powerup over to the left brackets, where you can move up/down to select which powerup you'd like to swap out. Showcased here though is the powerups screen you'll use the arrow keys to navigate through the powerups, and when you're highlighting one, you can see its name and more detailed information on it in the bottom left. If you'd like to contribute to it and know of any tropes that would fit the game, please do so :)Īs you can see above, we've went with a different direction for the GUI for the menus on the bottom right, this slab will pop up, and when you move left/right, the respective menus will slide down the side, if that makes sense. Some of the stuff here is spoilers, but I've went through and fixed any small inaccuracies for the most part though, it was already incredibly well done/accurate. So it came to my attention a little while ago that one of our most long-time pledgers (they asked to not be named) created a TVTropes page just for the game, filling it out with a LOT of information, most of which I've only mentioned off-hand in streams or in older Patreon posts! If you want to spoil yourself, you can listen to the Ice Boss tracks down below!

Rtil is on the last variation of the Fire Boss CGs, having just finished moving you should see those next week!įuyarinpa has, believe it or not, finished ALL of the music for the Ice Level that we need for now (save one or two, but they won't be in this demo/the next demo, as they're cutscene-related songs, and non-boss cutscenes will only start coming in from the Electric Level onwards). I've been doing various odds and ends, mainly working with Fuyarinpa and the SFX guy to get stuff in order for them, as well as more cutscene prep stuff, dialogue, getting voice actors to record lines, etc. Triangulate has been busy working on additional assets for the Ice Boss fight (stuff to make it even more visually polished, etc.) and of course, the GUI, which you can see above and I'll be talking about down below!

FrougeDev has finished the 1st and 2nd phases of the Ice Boss fight, and is still on time to finish the 3rd before the 30th!
